https://www.youtube.com/watch?v=LFeHD4yCZ9Y&ab_channel=YehorBorsuk
<aside> 🔥 What is it? Floor Generator is a Houdini Digital Asset designed for creating floor patterns in Houdini or Unreal Engine using Houdini Engine. This useful tool enables you to quickly generate and customize a detailed floor for your project, apply materials to it, and automatically create UV unwraps to avoid tiling. It's particularly suitable for architectural visualization projects and straightforward game projects.
Features:
Requirements:
Download pages:
Gumroad:
Procedural Tool | Floor Generator - Houdini Digital Asset (Unreal Engine Support)
Artstation:
My social link: LinkTree: https://linktr.ee/yehorborsuk
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***1. Usage in Houdini
Make sure you have Houdini 19.5+ and the SideFX Labs package installed. Copy the downloaded HDA or HDALC (for Houdini Indie) to the directory: "C:\Users\yourusername\Documents\houdini19.5\otls". Open Houdini and in the Geometry Context, press TAB and type 'Floor Generator'. Connect the object on which the tiles will be scattered to the first input, and optionally connect a subtract object to the second input.
ASSET OPERATION SPECIFICS
The asset does not support surface bending! Use a flat surface. If the surface is not flat, the floor will be centered relative to the modified surface.
The object on which the floor is being generated should not be rotated more than 45 degrees!
Type - Choose one of the five pattern types Length - Length of one tile (typically the same for all patterns) Width - Width of one tile (typically the same for all patterns)
Offset planks - Shifting boards relative to each other in percentages.